Wiley 978-0-470-38539-5 Datasheet

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Chapter 1: Testing and Debugging
a Flash Project
In This Chapter
Testing a movie
Previewing a movie
Debugging a movie
A
fter you slave and toil to create a compelling Flash movie, you have
to make sure that it works as expected. Otherwise, you’ll end up with
copious amounts of egg on your face. And, if you created the Flash proj-
ect for a client, after the client wipes the egg off his face, you’ll get a nasty
phone call — hopefully, not from that person’s lawyer. So, no matter how
large or small your project, you need to test and retest your project
to make sure that it performs as planned.
Testing a Movie
When you’re creating a Flash project, you should
test the project after you make a major change.
When you test often, you can detect a mistake or
an inconsistency right after you create a new ani-
mation or create a new ActionScript rather than
after you do a couple of hundred other things
to the document and have no idea how to track
down the rotten smell in the state of Denmark.
You can perform quite a few tests in Flash authoring
mode. This option is handy when you don’t want to wait
for Flash to publish the document as an SWF file and play
it in another window. You can test a movie in authoring mode by
choosing one of these methods:
Drag the playhead to scrub the Timeline. This option comes in handy
when you want to check a few frames of animation or preview the
manner in which a sound is synchronized to the Timeline.
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COPYRIGHTED MATERIAL
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Summary of Contents

Page 1 - COPYRIGHTED MATERIAL

Chapter 1: Testing and Debugging a Flash ProjectIn This Chapter✓ Testing a movie✓ Previewing a movie✓ Debugging a movieAfter you slave and toil to cre

Page 2

Testing a Movie in Another Window578 ✓ Choose Control➪Play or press Enter or Return to play the movie in movie editing mode. This action plays the Tim

Page 3 - Debugging a Movie

Debugging a Movie579Book VIIIChapter 1Testing and Debugging a Flash ProjectFigure 1-1: Testing a movie.Previewing a MovieTesting a movie is all well a

Page 4 - Using the debugger

Debugging a Movie580When you debug a movie, you can add breakpoints to your ActionScript. A breakpoint tells the debugger to stop the movie at this po

Page 5

Debugging a Movie581Book VIIIChapter 1Testing and Debugging a Flash ProjectFigure 1-2: Don’t confuse breakpoints with breakdances. 2. Set breakpoint

Page 6

Debugging a Movie582Step InStep OverExit DebuggerContinueFigure 1-3: So what’s bugging you? 4. Click the Continue button in the Debug console. Th

Page 7

Debugging a Movie583Book VIIIChapter 1Testing and Debugging a Flash ProjectFigure 1-4: Debugger says “Stop.” 7. Continue debugging the movie. At

Page 8

Debugging a Movie584Figure 1-5: This panel shows the winds of change. This step removes all breakpoints you added to your script. You can also remo

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