Wiley 978-1-897-17755-6 Datasheet

Browse online or download Datasheet for Software manuals Wiley 978-1-897-17755-6. Wiley Learning Autodesk Maya 2010: Foundation User Manual

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In Project One, you are going to learn the basics of object creation, along with the
fundamentals of animation, shaders, and textures. This will give you the chance to explore
the Maya workspace while building your scene.
You will start by creating a room similar to the throne room from the Delgo movie. You
will then ll it with simple models in order to learn how to create, move, and modify
objects. Then, you will explore the rudiments of hierarchies and animation by creating a
simple door. After that, you will experiment with shaders and textures, which will allow
you to render your scene.
These lessons offer you a good look at some of the key concepts and workows that
drive Autodesk
®
Maya
®
software. Once this project is nalized, you will have a better
understanding of the Maya user interface and its various modules.
Project 01
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Summary of Contents

Page 1 - Project 01

In Project One, you are going to learn the basics of object creation, along with the fundamentals of animation, shaders, and textures. This will give

Page 2

Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION52Four view panels2 By default, a single Perspective window is shown in the workspace. To see other

Page 3 - Lesson 01

Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES53Edit the view in the side view3 Orthographic views use similar hotkeys, except that you can

Page 4

Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION54L01_010_shaded.tifSetting display optionsThe view panels let you interactively view your scene. By

Page 5

Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES55L01_012_opposite.tifSeeing inside the environmentL01_011_inside.tifPerspective inside the e

Page 6

Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION56Create the roomNow that you have established a proper sky dome and ground plane, you will create t

Page 7

Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES57L01_014_manip.tifScale the floor3 You can now use the Scale Tool to resize the oor in the s

Page 8

Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION58L01_015_oor.tifTip: Each cube at the end of the scale manipulator represents a different axis ex

Page 9

Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES59Tip: A NURBS object can have its smoothness set differently in each viewport using the fol

Page 10

Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION60L01_017_column.tifThe column geometryRepositioning the column7 When moving an object in an Orthogr

Page 11 - Lesson 01

Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES61L01_018_background.tifThe column placed in the backgroundChange the shape of the column8 At

Page 13

Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION62Select the • Scale Tool, then hold down the Ctrl key, and click+drag on the Y-axis.Doing so will

Page 14

Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES63The columns in placeL01_021_columns.tifTip: If any pieces of geometry get in the way when

Page 15

Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION64Save11 your workFrom the • File menu, select Save Scene As...Enter the name • 01-room_01.ma.L0

Page 16

Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES65L01_022_menu.tifDelete2 a polygonal faceIf you move the Perspective camera inside the thr

Page 17

Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION66L01_023_ceiling.tifThe cathedral ceilingCreate a decorative drape3 Now that you are getting famili

Page 18

Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES67L01_025_drape.tifThe shape of the drapeTip: You might want to go into wireframe mode (hotk

Page 19

Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION68L01_026_dangling.tifThe nal drape shapeDuplicate the drape6 The Duplicate Tool has options that a

Page 20

Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES69L01_027_copies.tifThe duplicated drapesSelect • Edit → Undo or press z to undo the action

Page 22

Primitives This lesson teaches you how to build and transform primitives in 3D space in order to create a rudimentary environment, in which you will s

Page 23

Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION46Setting up Maya softwareThe rst step is to install the Autodesk® Maya® software. Once that is don

Page 24

Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES47Go to the • File menu and select Project → Edit Current...Make sure that the project direc

Page 25

Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION48L01_003_plane.tifChange menu sets2 There are ve main menu sets in Maya software: Animation, Polyg

Page 26

Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES49L01_005_rename.tifChange the plane’s dimensions4 The plane is a procedural model. This mean

Page 27

Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION50Create the sky6 You will now create another object to be used as a large sky dome.Disable• the i

Page 28

Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES51Viewing the sceneWhen you work in 3D space, it is important to see your work from different

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