In Project One, you are going to learn the basics of object creation, along with the fundamentals of animation, shaders, and textures. This will give
Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION52Four view panels2 By default, a single Perspective window is shown in the workspace. To see other
Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES53Edit the view in the side view3 Orthographic views use similar hotkeys, except that you can
Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION54L01_010_shaded.tifSetting display optionsThe view panels let you interactively view your scene. By
Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES55L01_012_opposite.tifSeeing inside the environmentL01_011_inside.tifPerspective inside the e
Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION56Create the roomNow that you have established a proper sky dome and ground plane, you will create t
Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES57L01_014_manip.tifScale the floor3 You can now use the Scale Tool to resize the oor in the s
Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION58L01_015_oor.tifTip: Each cube at the end of the scale manipulator represents a different axis ex
Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES59Tip: A NURBS object can have its smoothness set differently in each viewport using the fol
Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION60L01_017_column.tifThe column geometryRepositioning the column7 When moving an object in an Orthogr
Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES61L01_018_background.tifThe column placed in the backgroundChange the shape of the column8 At
Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION62Select the • Scale Tool, then hold down the Ctrl key, and click+drag on the Y-axis.Doing so will
Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES63The columns in placeL01_021_columns.tifTip: If any pieces of geometry get in the way when
Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION64Save11 your workFrom the • File menu, select Save Scene As...Enter the name • 01-room_01.ma.L0
Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES65L01_022_menu.tifDelete2 a polygonal faceIf you move the Perspective camera inside the thr
Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION66L01_023_ceiling.tifThe cathedral ceilingCreate a decorative drape3 Now that you are getting famili
Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES67L01_025_drape.tifThe shape of the drapeTip: You might want to go into wireframe mode (hotk
Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION68L01_026_dangling.tifThe nal drape shapeDuplicate the drape6 The Duplicate Tool has options that a
Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES69L01_027_copies.tifThe duplicated drapesSelect • Edit → Undo or press z to undo the action
Primitives This lesson teaches you how to build and transform primitives in 3D space in order to create a rudimentary environment, in which you will s
Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION46Setting up Maya softwareThe rst step is to install the Autodesk® Maya® software. Once that is don
Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES47Go to the • File menu and select Project → Edit Current...Make sure that the project direc
Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION48L01_003_plane.tifChange menu sets2 There are ve main menu sets in Maya software: Animation, Polyg
Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES49L01_005_rename.tifChange the plane’s dimensions4 The plane is a procedural model. This mean
Project 01LEARNING AUTODESK MAYA 2009 | FOUNDATION50Create the sky6 You will now create another object to be used as a large sky dome.Disable• the i
Lesson 01 | PrimitivesPROjECT 01 | LESSON 01 | PRIMITIVES51Viewing the sceneWhen you work in 3D space, it is important to see your work from different
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