Wiley 978-0-7645-3645-8 Datasheet

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An Introduction
to Maya
W
hat is Maya? Where did it come from? Where is it
going? What is it used for? And who is using it?
These basic questions, and many more, are addressed in this
introductory chapter.
What Is Maya?
Maya is a 3D modeling animation and rendering software
package, used by artists to make 3D models and animations.
In fact, many of the world’s leading films, TV programs, and
commercials feature Maya-created 3D animations. For
instance, hardly an hour passes without a Maya-created
element appearing on a major television network.
As a computer graphic artist, I prefer to classify Maya as a
program that creates moving artwork, such as that shown in
Figure 1-1. In essence, Maya is a moving canvas on which to
paint. And eventually, the Maya canvas is rendered with light-
ing, cameras, and dynamic effects. Now, even voxel space is
painted using textures in XYZ space, such as a thick moving
canvas.
3D software is perceived as simulating the real world.
Perhaps, it’s because of its depth. Or maybe, it’s because it
creates such believable 3D animation, using the real-world ele-
ments of gravity, collision, and light. But from an artist’s per-
spective, working with 3D is as if you’re painting on a
wireframe and voxel canvas, which is then moved over time.
In Maya, 3D is quickly becoming more than simulating the
“real”; it is real. And Maya offers a wide assortment of artist-
friendly tools to create this 3D animation.
1
1
CHAPTER
✦✦✦✦
In This Chapter
Defining Maya
Painting a moving
picture in a 3D world
Artwork and
the computer
Maya’s role in an
animation production
pipeline
✦✦✦✦
04 536451 ch01.qxd 4/3/03 9:07 AM Page 23
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Summary of Contents

Page 1 - An Introduction

An Introductionto Maya What is Maya? Where did it come from? Where is itgoing? What is it used for? And who is using it?These basic questions, and man

Page 2 - Maya’s Strengths

32Part I ✦ Getting Started with Maya 4.5Figure 1-4: The team at Visual Book Maya created this animation of the Birth of Jesus for the iLumina project.

Page 3 - 3D game animation

33Chapter 1 ✦ An Introduction to Mayarather than replicating the real world. With that kind of studio philosophy found inmany of today’s shops, your a

Page 4 - 3D character animation

34Part I ✦ Getting Started with Maya 4.5Figure 1-5: The simplified Maya pipeline typically includes the following sequence of tasks (not necessarily i

Page 5 - Maya’s Roots

35Chapter 1 ✦ An Introduction to Maya✦ Art Design and Storyboarding: Start planning with a pencil — not with Maya.Skipping this stage to save time usu

Page 6

36Part I ✦ Getting Started with Maya 4.5✦ Animation Motion: There are different ways to add motion. Keyframes arethe most direct method to use, but yo

Page 7 - Maya for Linux

37Chapter 1 ✦ An Introduction to MayaTable 1-1Customer Learning ExperienceFeature DescriptionUser interface improvements These improvements include ea

Page 8 - Maya for the Macintosh

38Part I ✦ Getting Started with Maya 4.5Table 1-2 (continued)Feature Improvement DescriptionNew Shelves Many new shelves have been added to providecol

Page 9 - Choosing an operating system

39Chapter 1 ✦ An Introduction to MayaFigure 1-6: Fluids add voxels, a new type of rendering that offers many benefits.©2003, Visual Book Productions,

Page 10 - Computer artwork

40Part I ✦ Getting Started with Maya 4.5Node connections are not saved with the presets.Figure 1-7 shows the new notes section of the Attribute Editor

Page 11 - Production Pipeline

41Chapter 1 ✦ An Introduction to MayaTable 1-4 lists changes made to Marking Menus.Table 1-4Marking Menu ChangesFeature Improvement DescriptionKeyfram

Page 12

24Part I ✦ Getting Started with Maya 4.5Figure 1-1: A 3D world with characters, animals, props, clothes, plants, and so on. This was shot by the iLumi

Page 13

42Part I ✦ Getting Started with Maya 4.5Table 1-5 (continued)Feature Improvement DescriptionMirror Joint Renaming option You now have new naming optio

Page 14 - What’s New in Version 4.5

43Chapter 1 ✦ An Introduction to MayaFeature Improvement DescriptionPoke Faces Poke Faces splits a polygon into separate facesthat converge at the cen

Page 15 - Basic Features

44Part I ✦ Getting Started with Maya 4.5Table 1-7 lists changes made to Dynamics features.Table 1-7Dynamics ChangesFeature Improvement DescriptionHing

Page 16 - Table 1-2 (continued)

45Chapter 1 ✦ An Introduction to MayaFigure 1-8 shows the new Ocean shaders.Figure 1-8: The new Ocean shaders04 536451 ch01.qxd 4/3/03 9:07 AM Page

Page 17 - Attribute Editor Changes

46Part I ✦ Getting Started with Maya 4.5Table 1-9 lists changes made to the Hypershade Window.Table 1-9Hypershade Window ChangesFeature Improvement De

Page 18 - Attribute Editor

47Chapter 1 ✦ An Introduction to MayaTable 1-11 lists changes made to Artisan features.Table 1-11Artisan ChangesFeature Improvement DescriptionPaint F

Page 19 - Animation Changes

48Part I ✦ Getting Started with Maya 4.5Menu changesThe menu changes in Maya 4.5 include version parity for Mac OS X, which was pre-viously at version

Page 20 - Modeling Changes

49Chapter 1 ✦ An Introduction to MayaCreate✦ Subdiv Primitives✦ Volume Primitives✦ Cameras✦ Camera✦ Camera and Aim✦ Camera, Aim, and Up✦ Create Empty

Page 21

50Part I ✦ Getting Started with Maya 4.5Animation MenuThe Animation menu appears next to your Main menu in the top menu bar theAnimation mode is chose

Page 22 - Rendering Changes

51Chapter 1 ✦ An Introduction to MayaSkin✦ Edit Smooth Skin ➪ Export Skin Weights Map✦ Edit Smooth Skin ➪ Import Skin Weights Map✦ Edit Smooth Skin ➪

Page 23

25Chapter 1 ✦ An Introduction to Maya3D modelingPerhaps, the best way to describe this function is 3D modeling clay, or creating 3Dshapes. When you cr

Page 24 - Hardware Shading Changes

52Part I ✦ Getting Started with Maya 4.5Polygons✦ Tool Options ➪ Reset to Default Settings (was Uninstall Current Settings)Edit Polygons✦ Sculpt Polyg

Page 25

53Chapter 1 ✦ An Introduction to MayaFigure 1-9: The new Fluid Effects menu under DynamicsSoft/Rigid Bodies✦ Paint Soft Body Goal Weights ToolPane men

Page 26 - Menu changes

54Part I ✦ Getting Started with Maya 4.5SummaryIn this introductory chapter, we discussed the concepts behind Maya and its majorfunctions in different

Page 27

26Part I ✦ Getting Started with Maya 4.5For more on Maya’s game functions, see Chapter 5, “Polygon Modeling,” in addi-tion to bonus Chapter 39, “Using

Page 28 - Animation Menu

27Chapter 1 ✦ An Introduction to MayaMaya’s RootsMaya’s roots go as far back as the roots of 3D. It was a time when Alias andWavefront, as separate co

Page 29 - Modeling Menu

28Part I ✦ Getting Started with Maya 4.5Maya for Windows opened up a new world of possibilities for the every day animator.My own personal history ser

Page 30 - Dynamics Menu

29Chapter 1 ✦ An Introduction to MayaSince then, as we all know, the price of computers has come down and the speed of desktop machines has increased

Page 31 - Pane menus

30Part I ✦ Getting Started with Maya 4.5Figure 1-3: Windows offered an affordable solution to the high cost of 3D animation.Here is an example of some

Page 32

31Chapter 1 ✦ An Introduction to MayaI have always used a Mac alongside every SGI. The Mac is the place to do the “otherstuff” such as paint, composit

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