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Staging your movies
The white box in the center of your screen is the
Stage.
Think of the Stage
as a movie screen where you place objects. You can place graphics and text
there and then animate them. Flash also plays back movies on the Stage.
Around the edge of the Stage is a gray area called the
Pasteboard.
You can
use the Pasteboard to store graphics that you plan to use soon but don’t
want on the Stage just yet. (For more permanent storage, use the Library, as
we explain in Chapter 2.) You can also store data and other nongraphical con-
tent on the Pasteboard. Content that you put on the Pasteboard doesn’t
appear in your Flash movie.
Following a timeline
The Timeline window divides your movie into
frames.
Each frame represents
a tiny stretch of time, such as ƒ
1
24 of a second. Creating a movie is simply a
matter of assembling frames, which are then quickly played in order.
Chapter 9 explains in detail how to make using the Timeline completely pain-
less. For now, you should just understand the essentials. See Figure 1-7 for
the basic Timeline.
Figure 1-7: The Timeline is your key to managing animation.
On the left side of the Timeline is the layer list. When you open a new movie,
you see only one layer, unimaginatively named Layer 1. A
layer
is like a
sheet of transparent acetate on which you draw objects. Layers help you keep
objects from running into each other, causing unfortunate, messy results. You
organize your entire movie by using layers. For example, if you want to keep
some text constant throughout the movie but animate a bouncing dot, you
would give the dot its own layer and animate it on that layer. The layer list has
room for more layers, and you can add as many layers as you want. (Chapter 6
gives you the lowdown on layers.)
21
Chapter 1: Getting Acquainted with Flash CS4
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