Wiley 978-0-7645-7992-9 Datasheet

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Understanding the
3ds Max Interface
Y
ou can use the 3ds Max interface to access all of
the features that create and modify objects and
animations. 3ds Max provides a feature-rich,
customizable user interface with a Menu bar, toolbars,
Timeline, Track bar, Command panels, and one or more
viewports. Although 3ds Max comes with seven different
toolbars, by default, only two toolbars — the Main and
reactor toolbars — are visible within the 3ds Max window.
The Main toolbar docks at the top of the window, and the
reactor toolbar docks on the left side of the window.
However, you can dock or move any toolbar to any location
within the window. If you prefer, you can also allow the
toolbars to float within the window.
4
Viewport Navigation Controls
Allow you to zoom, pan, and navigate
within the viewports. These controls
change, depending on the type of
viewport selected.
F
Command Panels
Contain six different panels
with commands that allow
you to model, modify,
animate, and display objects.
E
Menu Bar
Has commands for creating
and modifying objects and
animations.
A
Main Toolbar
Allows you to perform
commonly used commands
within 3ds Max.
B
Viewports
Show different views of
your objects. You can
display up to four
viewports in the center of
your 3ds Max window.
D
Reactor Toolbar
Contains buttons that
perform common
reactor functions,
such as creating rigid
and soft body
collections, displaying
physical properties of
objects, generating
simulations, and
running the real-time
preview utility.
C
B
D
D
C
A
E
F
D
D
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COPYRIGHTED MATERIAL
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Summary of Contents

Page 1 - COPYRIGHTED MATERIAL

Understanding the3ds Max InterfaceYou can use the 3ds Max interface to access all ofthe features that create and modify objects andanimations. 3ds Max

Page 2 - Controls

How can I copy buttons fromone toolbar to another?You must have both toolbarsopen, although you do notneed to open the CustomizeUser Interface dialog

Page 3 - Navigate within the Interface

Create a Custom Quad MenuYou can create custom quad menus that containspecific commands, tools, and menus that youfrequently use in 3ds Max. Quad menu

Page 4

Add Quad Menu Options7 Click here and select the quad set menu.8 Click the quadrant where you want to place thecommand.9 Type the quadrant name that y

Page 5 - Interface

Create a Custom MenuYou can create new custom menus that contain yourpreferred tools and commands. After creating acustom menu, you can add the menu t

Page 6

How do I place my custom menu on the MainMenu bar?When you create a new menu, it appears in theMenus list in the Menus tab of the CustomizeUser Interf

Page 7 - Keyboard Shortcut

Customize the Interface ColorsYou can customize the appearance of your 3ds Maxinterface by customizing the colors of the differentelements through the

Page 8 - 8 Click Assign

How do I get rid of color changes that I havemade?When you click Apply Colors Now, 3ds Maxapplies your color changes to the user interface.The only wa

Page 9 - Create a Custom Toolbar

Save a New User InterfaceYou can save all of the customizations that you maketo your user interface so that you can reload themat any time or transfer

Page 10 - Add Buttons to a Toolbar

Load a New User InterfaceYou can load a previously created custom userinterface file. When you do so, 3ds Max loadsall related user interface files. F

Page 11 - Quad Menu

Understanding ViewportsThe 3ds Max viewports act as windows into yourvirtual environment. You can use each of the fourvisible viewports to display the

Page 12 - Add Quad Menu Options

PART IOptimizing the 3ds Max Environmentchapter 15Animation Keying Controls Display options that allow you to create keys for animating your objects.

Page 13 - Create a Custom Menu

PART IOptimizing the 3ds Max Environmentchapter 123User Viewport This is an axonometric viewport with an artist-defined point of view.EViewport Border

Page 14 - Add Menu Options

Understanding ViewportRendering OptionsYou can display eight different visibility modes ineach viewport, and you can decide which viewportmode fits yo

Page 15 - Customize the

PART IOptimizing the 3ds Max Environmentchapter 125FlatEach polygon displays, ignoring the effect of lights in the scene.GFacetsEach face appears as a

Page 16 - Camera Object

Set the ViewportRendering OptionYou can easily customize the viewport rendering option tomeet your needs. You can do this by selecting an optionfrom a

Page 17 - Save a New User Interface

Resize the ViewportsThe viewports are restricted in number — you candisplay up to four at a time — but not in size.You can resize them vertically and

Page 18 - User Interface

Alter a Viewport ViewViewports can display the contents of your 3ds Maxscene from any viewpoint imaginable. Forexample, you can set one viewport to vi

Page 19 - Viewports

Customize the Viewport LayoutThe default 3ds Max viewport layout, four equally sizedviewports in a quadrant pattern, is not the best layout forevery s

Page 20

Zoom in a ViewportDuring the modeling and animation process, youmust see your objects clearly. You cannot modifyor accurately transform objects that a

Page 21 - Rendering Options

Can I select a specific area tozoom into?Yes. The Zoom Region tool ( )allows you to designate arectangular area that can fit intothe viewport. To use

Page 22

Rotate a ViewportWhen you look at an object from the top or side,you may not see its true shape or configuration.For example, when seen from the top,

Page 23 - Rendering Option

Navigate within the InterfaceYou can customize the four different 3ds Maxinterface elements — toolbars, menus, panels, andviewports — to create a layo

Page 24 - Resize the

Can I use a shortcut key to activatethe Arc Rotate tool?Yes. Pressing and holding the Alt keywhile dragging with the middlemouse button or scroll whee

Page 25 - Alter a Viewport

Using the Field-of-View ToolIn a Perspective viewport, you can use the Field-of-Viewtool to establish what you can view by setting thewidth extents of

Page 26 - Viewport Layout

Using the Maximize Viewport ToggleScreen space is always at a premium in computergraphics, and with toolbars, menus, and panelscrowding the screen, th

Page 27 - Viewport

Navigate with the Pan View and Walk Through Tools3ds Max scenes tend to be linear and spread outacross the virtual landscape. Therefore, you may findn

Page 28

How can I get back to my previous viewafter I use the Pan View tool? Undo doesnot work.The Pan View ( ) or Zoom tools do notchange anything in your sc

Page 29 - Rotate a

Add a ViewportBackground ImageYou can easily add background images to any or allof your 3ds Max viewports. Viewport backgroundimages usually have one

Page 30 - SubObject of your object

Why does the background image appear inmy viewport but not in my rendered scene?The viewport background image is a differentobject than the environmen

Page 31 - Using the Field-of-View Tool

3ds Max Button Types3ds Max has five basic button types: standardbuttons, modal buttons, toggle buttons, flyoutbuttons, and drop-down lists that displ

Page 32 - Viewport Toggle

Navigate within theInterface(Continued)Command PanelYou use the Command panel to create objects andspecify parameters and settings for modeling andani

Page 33 - Navigate with the Pan View

MenusAs with any Microsoft Windows–compliant program,3ds Max provides drop-down menus on the Menubar that access most of the program’s features. Youca

Page 34 - Using the Walk Through Tool

Create a New Keyboard ShortcutYou can create new keyboard shortcuts forcommands and tools that you use often within3ds Max. Keyboard shortcuts help yo

Page 35 - Background Image

My keyboard shortcut does not work. Whatare some possible reasons for this?3ds Max allows you to select whether the context-specific keyboard shortcut

Page 36 - 8 Click OK

Create a Custom ToolbarYou can create a new toolbar that contains a customset of buttons for specific commands and tools thatyou often use in 3ds Max.

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