Wiley 978-0-470-42737-8 Datasheet

Browse online or download Datasheet for Software manuals Wiley 978-0-470-42737-8. Wiley Introducing Character Animation with Blender, 2nd Edition User Manual

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Part I
Creating a Character
with Blender
Before you do any actual character animation, you need a character to animate.
The goal of the first part of this book is to get you comfortable enough with the modeling
and rigging tools in Blender to translate your own ideas into actual 3D characters. Blender
has powerful mesh modeling tools and a very flexible system for creating materials and
textures. It also boasts a state-of-the-art armature system that will enable you to create
complex, highly poseable rigs for your characters. By the end of this part of the book, you
will have a fully rigged character completed, which you can use to follow the animation
tutorials in the following part. More importantly, you will have gained the skills to create
your own character.
ChaPter 1
n
Blender BasICs: InterfaCe and OBjeCts
ChaPter 2
n
WOrkIng WIth Meshes
ChaPter 3
n
COMPletIng the MOdel WIth MaterIals,
textures, and haIr
ChaPter 4
n
arMatures and rIggIng
ChaPter 5
n
shaPe keys and faCIal rIggIng
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COPYRIGHTED MATERIAL
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Summary of Contents

Page 1 - Creating a Character

Part ICreating a Character with BlenderBefore you do any actual character animation, you need a character to animate. The goal of the first part of t

Page 2

10n Chapter 1: Blender Basics: Interface and Objectsit rotate around the active object by setting the Rotate Around Selection option in the Interfac

Page 3 - Interface and Objects

Navigating the 3D Space n 11own machine is one of the first hurdles to learning to work with Blender. Table 1.1 and Table 1.2 list the most importan

Page 4 - Work Areas and Window Types

12n Chapter 1: Blender Basics: Interface and ObjectsHotkey object mode edit modeTab Go into Edit mode Go into Object modeF Make Edge/FaceP Play game

Page 5 - Figure 1.2

Navigating the 3D Space n 13You can toggle the layers that are visible in the 3D viewport and to the renderer by using the buttons mentioned previo

Page 6 - Figure 1.4

14n Chapter 1: Blender Basics: Interface and ObjectsThe 0 key on the numeric pad switches to the active camera viewpoint. A dotted rectangle frames

Page 7 - The Editor Type menu

Navigating the 3D Space n 15the currently active object, Shift+right-click it. Shift+right-click the active object to remove it from the selection.

Page 8

16n Chapter 1: Blender Basics: Interface and Objects Figure 1.9The manipulator widgets: (a) rota-tion, (b) translation, (c) scaleabc427378c01.indd

Page 9 - Navigating the 3D Space

Navigating the 3D Space n 17Restricting to AxesWhen you rotate, translate, or scale, you often want to restrict the operation to a par-ticular axis

Page 10 - Using Hotkeys

18n Chapter 1: Blender Basics: Interface and Objectsthe same to the child object. However, the relationship is not symmetrical. Like a moon around a

Page 11 - Table 1.1

Objects and Datablocks n 19In Blender, the basic 3D entity is an object. There are a number of different types of objects, each of which has differ

Page 12 - Table 1.2

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Page 13 - Views and Perspective

20n Chapter 1: Blender Basics: Interface and Objectshighlighted fields in that figure indicate the object name and the name of the Mesh data-block. Th

Page 14 - Interacting with 3D Objects

Objects and Datablocks n 21Although the mesh data is identical, the objects are still very much independent. To see this, in Object mode, select th

Page 15

22n Chapter 1: Blender Basics: Interface and ObjectsManaging DatablocksDatablocks describe most aspects of modeling and animation in Blender. Materi

Page 16 - Figure 1.9

User Preferences n 23Accessing Data from Different FilesYou often need access to objects or datablocks from other files. Animation projects can quic

Page 17 - Figure 1.10

24n Chapter 1: Blender Basics: Interface and Objectsthey are all a matter of taste, so experiment with different settings. I recommend you check the

Page 18 - Objects and Datablocks

User Preferences n 25Themes Enables you to tweak the colors and some other properties of visual elements of Blender. The visual elements of all e

Page 19 - Meshes and Mesh Objects

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Page 20 - Figure 1.14

ChaPter 1Blender Basics: Interface and ObjectsThe first hurdle in learning any complex piece of software is to become familiar with the interface. In

Page 21 - Figure 1.16

4n Chapter 1: Blender Basics: Interface and ObjectsWork Areas and Window TypesWhen you first open Blender, one or two windows will open on your syste

Page 22 - Managing Datablocks

Work Areas and Window Types n 5You are now looking at your Blender desktop, which should appear a lot like Figure 1.1. The Blender desktop consists

Page 23 - User Preferences

6n Chapter 1: Blender Basics: Interface and Objects Figure 1.3Dragging borders to resize windowsFigure 1.4Splitting a window into two identical wind

Page 24 - Figure 1.21

Work Areas and Window Types n 7The editor types are as follows:3D View Displays 3D objects and scenes in various modes, including the Object, Edit,

Page 25 - Figure 1.22

8n Chapter 1: Blender Basics: Interface and ObjectsVideo Sequence Editor Enables nonlinear editing, compositing, and playback of video sequences.

Page 26

Navigating the 3D Space n 9In this book, the term window usually refers to a window with a specific editor type active. For example, the term 3D view

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