C o n t e n t s
Introduction xv
Ch a p t e r 1 The 3ds Max Interface 1
The Workspace ....................................................... 1
User Interface Elements.............................................. 1
Viewports ......................................................... 4
ViewCube ......................................................... 5
Mouse Buttons ..................................................... 6
Quad Menus ....................................................... 6
The Caddy Interface ................................................. 8
Display of Objects in a Viewport ....................................... 8
Viewport Navigation................................................ 10
Transforming Objects Using Gizmos ..................................... 11
Move ............................................................ 11
Rotate ........................................................... 12
Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Graphite Modeling Tools Ribbon ........................................ 13
Command Panel ..................................................... 13
Object Parameters and Values ........................................ 14
Modifier Stack .................................................... 14
Objects and Subobjects ............................................. 15
Time Slider and Track Bar ............................................. 15
File Management .................................................... 16
Setting a Project................................................... 16
Version Up! ....................................................... 17
The Essentials and Beyond............................................. 18
Ch a p t e r 2 Your First 3ds Max Project 19
Starting to Model a Chest of Drawers .................................... 19
Ready, Set, Reference! .............................................. 20
Ready, Set, Model! ................................................. 21
Modeling the Top .................................................... 21
I Can See Your Drawers ............................................... 28
Modeling the Bottom ................................................. 33
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