Wiley 978-0-470-48169-1 Datasheet

Browse online or download Datasheet for Software manuals Wiley 978-0-470-48169-1. Wiley Autodesk Inventor 2010: No Experience Required User Manual

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Summary of Contents

Page 1 - Interface

CHAPTER 1Finding Your Way in the Inventor InterfaceUnderstanding Inventor’s interface behavior Opening existing files Creating new files Modifying

Page 2 - Inventor’s User Interface

Chapter 1 • Finding Your Way in the Inventor Interface10Another element of the common graphical language is the way dialog boxes are organized. Many d

Page 3 - Application Menu

The Open Dialog Box11FIGURE 1.9 File list displaying large iconsShortcuts and the File ListAt upper left in the Open dialog box is an area with a lis

Page 4 - Quick Access Toolbar

Chapter 1 • Finding Your Way in the Inventor Interface12Centered in the dialog box and making up the bulk of it is the fi le list, where the fi les are

Page 5 - Learning the Basics of Tabs

The Open Dialog Box13FIGURE 1.11 File list showing Thumbnail viewFile Display OptionsImmediately below the fi le list are three selection pull-down li

Page 6

Chapter 1 • Finding Your Way in the Inventor Interface14the Open dialog box is brought up. To the right of the pull-down is a button marked Projects,

Page 7 - Ribbon Appearance

The Open Dialog Box15FIGURE 1.12 The Find File dialog boxOpening a FileNow that you’ve had an overview of the parts and functions of the Open dialog

Page 8

Chapter 1 • Finding Your Way in the Inventor Interface16FIGURE 1.13 The Shock Absorber Front assembly in the Design windowIf you’re not opening an ex

Page 9 - Dialog Box Tabs

More of the Inventor Interface17FIGURE 1.14 The New File dialog box showing the Default templatesIn the New File dialog box, Inventor’s collection of

Page 10 - The Open Dialog Box

Chapter 1 • Finding Your Way in the Inventor Interface18FIGURE 1.15 The Browser bar displays the contents and structure of the file you’re editing.As

Page 11 - Shortcuts and the File List

More of the Inventor Interface19orientation to the X, Y, and Z axes. As shown earlier in Figure 1.13 the X axis is red, the Y axis is green, and the Z

Page 12 - Navigation Controls

Chapter 1 • Finding Your Way in the Inventor Interface2Inventor’s User InterfaceWhen you’re learning a new software application, it can sometimes seem

Page 13 - File Display Options

Chapter 1 • Finding Your Way in the Inventor Interface20Two icons you need to be familiar with are our old friends Undo and Redo. If you make a mistak

Page 14 - Other Controls

Working in the Design Window21FIGURE 1.16 The Design Doctor screensWorking in the Design WindowBecause you have the assembly loaded, let’s use it to

Page 15 - Opening a File

Chapter 1 • Finding Your Way in the Inventor Interface22View TabThe View tab (Figure 1.17) contains tools that aren’t necessarily used every time you

Page 16 - The New File Dialog Box

Working in the Design Window23FIGURE 1.18 3D display modes. Shaded (left) is the most realistic; Hidden Edge (middle) shows the edges on the back of

Page 17 - The Browser Bar

Chapter 1 • Finding Your Way in the Inventor Interface24The button below that controls whether inactive parts of an assembly dim or change appearance

Page 18 - The Design Window

Working in the Design Window25One key is to position the function you want to select on the wheel over the point you want it centered on, before you p

Page 19 - The Status Bar

Chapter 1 • Finding Your Way in the Inventor Interface26NOTE Keyboard shortcuts appear in brackets on the Inventor menus. For a complete listing of k

Page 20

Working in the Design Window27to make larger, release the mouse button. Figure 1.22 shows the zoom area being framed, and Figure 1.23 shows the result

Page 21 - Working in the Design Window

Chapter 1 • Finding Your Way in the Inventor Interface28green dots appear as you move over points. If you select one of the points, the view doesn’t e

Page 22 - View Tab

Working in the Design Window29As you near the ViewCube, another icon appears at the upper left; it looks like a house. Clicking this returns your mode

Page 23

Inventor’s User Interface3FIGURE 1.2 The parts of the Inventor GUIIf you’re used to the look and feel of Microsoft Word or Excel 2007, you should fi n

Page 24 - Navigate Panel

Chapter 1 • Finding Your Way in the Inventor Interface30Make Yourself at Home: Customizing InventorNow that you have a basic feel for some of the tool

Page 25 - FIGURE 1.21 The Rewind tool

Make Yourself at Home: Customizing Inventor31FIGURE 1.24 The Application Options dialog box, with the General tab displayedLet’s walk through the dia

Page 26

Chapter 1 • Finding Your Way in the Inventor Interface32The General TabTools on the General tab (see Figure 1.24) tell Inventor how you want the pro-g

Page 27

Make Yourself at Home: Customizing Inventor33FIGURE 1.25 The Colors tab in the Application Options dialog boxRefl ection Environment Inventor com

Page 28

Chapter 1 • Finding Your Way in the Inventor Interface34The Display TabThis is the tab where Inventor users can do the most tailoring of how Inventor

Page 29 - Document Tabs

Make Yourself at Home: Customizing Inventor35Shaded Display Modes There are a lot of interesting ways to work with these options. Experiment — yo

Page 30 - Customizing Inventor

Chapter 1 • Finding Your Way in the Inventor Interface36The Drawing TabNotable here is the Default Drawing File Type option. Beginning with Inventor 2

Page 31

Make Yourself at Home: Customizing Inventor37Overconstrained Dimensions When we discuss applying dimensions and con-straints to sketches in futur

Page 32 - The Colors Tab

Chapter 1 • Finding Your Way in the Inventor Interface38The Assembly TabThe noteworthy option here is Constraint Audio Notifi cation. By default, when

Page 33

Make Yourself at Home: Customizing Inventor39background. After switching to Background Image, click Apply again to see the effect. 9. Switch the Bac

Page 34 - The Display Tab

Chapter 1 • Finding Your Way in the Inventor Interface4The Application menu offers a lot great features, including being able to see the names or imag

Page 35 - The Hardware Tab

Chapter 1 • Finding Your Way in the Inventor Interface40 23. Let’s save it all. Click the Export button at the bottom of the dialog box. The Export

Page 36 - The Sketch Tab

Project Files41Project FilesInventor is normally a breeze to work with. There are only a handful of ways to make it diffi cult. One common bad habit is

Page 37 - The Part Tab

Chapter 1 • Finding Your Way in the Inventor Interface42The Project File editor is a fairly simple tool. It has a list of project fi les that have been

Page 38 - The Assembly Tab

Project Files43Use Style Library Only users with the proper permissions can control the value of this setting. It controls whether a user can edi

Page 39

Chapter 1 • Finding Your Way in the Inventor Interface44Project File Manager ButtonsThe buttons on the right side of the editor not only help you edit

Page 40 - NER Interface Settings.xml

Project Files45If you have Autodesk Vault installed, you have the option to choose to create a new Vault project or a new single-user project, as show

Page 41 - Project Files

Chapter 1 • Finding Your Way in the Inventor Interface46FIGURE 1.31 Creating a new folder 7. When you return to the Inventor Project Wizard, you sh

Page 42

Project Files47FIGURE 1.33 NER Inventor 2010 project fi le added to the list of project fi les 10. You’ll see that the Frequently Used Subfolders lin

Page 43

Chapter 1 • Finding Your Way in the Inventor Interface48new project fi le. Inventor should create a new folder and highlight the name for renaming. If

Page 44 - Creating a Project File

Using the Help System and Infocenter49Inventor must know where fi les are to work effectively. Failing to control your fi le locations can inhibit the p

Page 45

Learning the Basics of Tabs5To add a tool, right-click the desired tool shown in the Ribbon below the title bar, and select Add to Quick Access Toolba

Page 46

Chapter 1 • Finding Your Way in the Inventor Interface50Are You Experienced?Now you can…recognize and control the elements of the interfaceEopen files

Page 47 - C:\Data\Assemblies

Chapter 1 • Finding Your Way in the Inventor Interface6On the Get Started tab are the basic New, Open, and Projects tools. (We’ll talk more about Proj

Page 48 - Parts folder

Learning the Basics of Tabs7If you fi nd that you rarely use one of the tools, you can move it to the hid-den portion of the panel by right-clicking th

Page 49

Chapter 1 • Finding Your Way in the Inventor Interface8Ribbon Appearance if you’re in a hurry. Figures 1.6–1.8 show the Sketch tab in different modes.

Page 50 - Are You Experienced?

Learning to Use the Dialog Boxes9Learning to Use the Dialog BoxesOne thing that makes Inventor easy to use is a kind of “graphical language” com-mon t

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